After the BASIC block there is another CODE block and then the BleepLoad follows, Now the program begins loading small blocks (of size around 250 bytes) with a very small Pilot Tone and writes the block number in HEX on the screen (like : LOADING 1F) ... If an error occured while loading the the tape can be rewound and the block can be reloaded. There are always 2E blocks before the picture:
Now the main game data begins loading which is around 8E blocks, this may vary due to the amount of data that needs to be loaded Just use the /bleep switch to convert this kind of protected tape.